It is an epic adventure taking PC's somewhere from 5th to 12th level, with plenty of room for improvisation by DM's if that's what they like. The writing, the maps, the encounters, and the background material are all top notch. The artwork is fantastic and well crafted to set the mood in every scene. Definitely 5-star.Amazon review 5/5:Outstanding Adventurei'm currently in the process of prepping this campaign. It is NOT a short adventure: if run properly, it will take anywhere from 6 to 12 gaming sessions (6 if your sessions are epic.) The writing is smooth and wonderfully descriptive, the maps and illustrations are also good. It has a great story, a variety of challenging encounters, and a perfect mix of town, wilderness, and dungeon features. Enjoy this book!!!Amazon review 5/5:Superb campaignI'm currently running the "Red Hand of Doom" with my D&D group, and it is absolutely fantastic. This is truly an A+ adventure and I would run it again, anytime. Many of the opponents were defeated but not killed in my game and alliances between the good PC's and evil villains were an interesting roleplaying aspect.In the end, we relied heavily on miniatures to help visualize battles and I scanned and enlarged the many maps provided into full sized (to scale) battle maps that the players were in awe of. If your party kills a dragon the first time they see it.they were super lucky or you as a DM screwed up.Finally, there are countless plot hooks that you can use at a later date. Many of the villains escaped and came back as secondary foes later on in my game. Secondly, DM's need to prepare and understand the tactics and intelligence of the main characters. My only suggestions are firstly, that DM's let their players know they will not have a lot of downtime to create items so avoid those feats until after the campaign. My players did not feel railroaded at any time but neither did they feel it was a cakewalk. I loved the open concept, epic battles and interesting characters and villains. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands?Amazon review 5/5:The Best Written D&D Adventure since Temple of Elemental EvilWhile this can be considered a campaign (it took my crew a year to complete it, but we started off at 1st level and worked up to the main plot) this adventure is simply the best I have ever run. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. ![]() “Hear me! Tomorrow we march to war!”Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 6-12. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. ![]() He stood upon a precipice and raised his arms. A hundred bright yellow banners stood beneath him, each marked with a great red hand. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. ![]() From the phalanx emerged a single champion. The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. Item: 202364076934 Red Hand of Doom Map + Book Still Attached D&D Rpg Pathfinder Wotc.
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